Andrew Wagoner
Making Games Since the Year 20XX
​I'm a game designer that loves to wear the different hats needed for any given project. Typically I do UI and other art tasks in addition to designing the game. However I've stepped into to the roles of producer, programer, and QA tester when it was needed. Last year I published my first game "Nessie" to the XBLIG marketplace. I am looking to further my career with a company and am willing to relocate.​
- Created art assets
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-Formulated and balanced gameplay systems
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-QA Tested
"Nessie"- LCD style XBLIG​
​Solo Project | 2012
Skills
Photoshop
Multimedia Fusion 2
Unity
Excel
Word
"Minyins" - Turn Based Strategy​
​Lead Designer/UI Artist | 2011
-Conceptualized and developed gameplay mechanics
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-Created and implemented UI
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-Lead and organized a team of designers
-Organized and managed the team and the development of title
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-Designed gameplay mechanics
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-Established art style and produced assets
"Pigeon Panic" - 2D Shooter​
​Producer/Artist | 2010
Associate of Applied Sciences Degree, Game & Interactive Media
Tribeca Flashpoint Media Arts Academy​
​2010 - 2012
RESUME
Professional ​
info​​
Project​
experience​
Education
"Adventure Time: Enter This Dungeon Because I Don't Know"-Wayforward
​Animator | 2013
- Created animations for enemies and NPC’s